Hardworking Germans from Ascaron Entertainment For days they sit in their offices, write thousands of lines of code, draw hundreds of textures, develop dozens of design documents: create games. Games that themselves position only "Another killer of the king of the genre of such and such". But here’s the bad luck! All their creations are by no means passing projects, but not at all hits. Take at least Sacred, The thorough, strong and all four-standing fantasy game in the very popular Action-RPG genre, Bloody Rubilovo with elements of pumping. She collected an inconspicuous press, a solid bag of laudatory reviews, but, breaking her nails, could not get into the upper lines of the sales charts and take a strong lifelong place in gaming hearts.
Games Ascaron‘And something is missing. Originality? So, after all Piranha bytes, And Blizzard, And Bethesda SoftWorks nothing particularly unusual did not bring to their masterpieces. Depths? The world in the same Sacred it will be more stupid and richer than in the crowned "Gothic". Parts of the soul that other developers put into games? It can even be.
So, Darkstar One. Space Simulator with elements of role-playing game, 3D arcades, trading simulator and God’s news of which. Does his humiliating Tavro are waiting for his "Game is on-day"?

In the future, everything is the same.

You know what is the funny? The title, which is a typical oxymoron, perfectly characterizes the vision of German game designers. This is generally some kind of curse of the gagodelopers of all nationalities and concessions: the perception of the future in reference to the realities of the present time. If a military conflict, then his ears must have grown on the ground, and the instigators either performed either spiritualized delusional genius ideas rebels, either some Asians, or similar to modern martyrs. If the Cold War, then on the basis of arms racies. If a relative was killed, then certainly the bandits who should be dispelled to electrons.
In a word, the main character of the performance, a passionate fan of space dish and flights in a vacuum, loses his beloved father. Father was a decent man and died, strictly following the canons of the genre: he crossed the way to people who are generally desirable to bypass in several light years. Having loaded on the grave, the son prefers not to fall into chronic mourning, but to take revenge on the killers so that the whole galaxy realizes: "It is better not to contact this guy later!".
The retaliation tool is able to serve the ship’s ship well – Darkstar One. He, which is completely ordinary, half -precisely, is built using the oldest achievements of technologists, which are not suitable for modern even to support the falling pants, and in general, an order of magnitude cooler than any cosmic shoe that has become furious of the Bolshoi Theater.

Probably not a fact.

The criminals tried to cover the tracks no worse than the fox, knocking down the chase from the trace, but for some reason they forgot to clean up so elementary and obvious marks that you just marry you. Rather, it would only be to place the guiding signs on the way to your own base, and even note the desired course with navigation beacons.
We will not jeopardize and make fun of the giftedness. We will humble ourselves with the teeth traditional to the grinding of teeth, the edge of the ear hearing an indifferent bike about something reminiscent of our family and very tragic history. We wave our hand to the smugglers, who joyfully hand over to the half -familiar hand -tolet man on the ultramachine ship of colleagues in the workshop. We will breathe and forget about the pilot who gets into trouble, which is well versed in the intricacies of gang psychology. But here is the fact that of the entire subtle universe of the game, only our hero is concerned about the problem of criminogenic elements, causes me a persistent internal rejection.
Poor Pow Personent flies on its "Dark star at number one" From the system to the system, something finds out, something is overwhelming, swarming, exactly the ant, finally sought out the base of villains, smooths them with the ground alone, and all representatives of the law and power are likely to lie at home on sofas. How – the new series has begun, you can not miss.

Hardworking bees.

All the time of our hero is busy with everyday routine work. Despite the heroic origin and no less heroic task, I want to eat something. The ship also wants to eat, otherwise there is a risk of getting a non -viable junk by the end of the game. You can transport goods from the planet to the planet, study trading reports, consider the situation of affairs in the markets and shopping stations, and plan economically optimal routes for a long time. Non-economists will be interested in a whole range of side tasks, to the best of complex, to the best of money, to the best of interesting. Escorting transporters, lethargic so that it would be more profitable to drag all the goods on themselves, taking express to the desired planet. Supervision of nimble VIP-Person, on which criminals of all stripes are hunting. Working by a boy on a wealthy merchants. Shootings with the hordes of wild rebels, frenzied cosmoshpan and organized space mafia. At first it seems that here it is, the Earth is promised. The delightful variety of tasks and the gigantic scale of the game world create a false impression of endless rehed. But no, brothers. This is really true if the multi -layer world is filled with living characters and designed quest variations. World Darkstar One He left the pen Ascaron, Therefore, the first thirty times we accompany the ambassador with great interest, shooting off the uncultured bandits, seeking, obviously, to confuse the diplomat before negotiations with their egregious immorality, then this routine bored a lot, but after some hundred tasks similar to each other, like twins.anger at himself that he took up this nudin because of an extra thousand galactic currency, and especially the developers, splashes through the edge of common sense in the form of obscene vocabulary, a crushed tail of a pet and a dozen more troubles caused by home/colleagues.
However, a couple of times we are wearing something truly digestible as an exception, such as the studies of the future satellite hacking vandals, associated with dangers for life, health and psychological well -being.
But all the same side tasks – this is the same chewing gum, which is so recommended from blue screens smiling dentists: the component is needed, but far from mandatory. Yes, their execution significantly improves the budget that is cracking at the seams, and they can diversify life, but the salt of the game is in the main storyline. Rather, the salt of the game should be in this very line, but not in our province. The storyline is just a set of boring quests, resembling a slightly flavor -flavored side side. So what, participates in the next sabotage act along with you NPC, gives out a hill of useless information and one or two hints, what to do next. Be that as it may, but the very end in itself – to interest the player with history – not achieved.

Now add the Landing Computer X -4 – it turned out the octopus.

The earned material resources usually instantly descend in retail outlets, after which the hero, sadly feeling a few more orders of magnificent wallet, is sent to search for new adventures to a sedentary place. It is in such moments that you dislike template side quests – the main source of income – especially strong.
Assortment of Baskets for Darkstar One just to indecent is great. Disposable accelerators, giving a sharp increase in speed for a short period of time, are adjacent to shelves with energy shields, homing shells of terrifying power, additional fuel tanks, navigation systems and other goodies. Cool, the desire to buy everything and will not be fulfilled right here. The spaceship entrusted to the chiefheror has a parameter "development". This parameter is very entertaining, since it increases itself in the course of the game, read: access to the most impressive gibberries opens closer to the final of the presentation. Attentive gamers receive a real ash a little earlier than those who do not pay due attention to the nooks and overwhelmed planets, because in these unsightly places you can sometimes find relics, feed them with the original ship and enjoy all the delights of the opened spare parts.
All kinds of body kit are especially affected, in fact, on the battles. Physics in DSO does not even pretend to be called physics: this is rather a model of the behavior of aircraft in "Type of an airless environment". In view of this, the updates of individual units sharply increase the viability. They put an accelerator – overtake your opponents for the light year, hoisted new guns – shoot rags with double effectiveness, adjusted something that improves maneuverability – lure enemies into traps from which you can get out, but they do not.
By the way, no traces of feedback in the game were found. It makes no sense to carefully plant a rocket behind the rocket in a conditional cockpit – nothing will change and if you shoot a case or engines. Spot damage, alas, remained overboard.

Spending applicants.

It’s not easy burden to entertain the player in the intervals between wars, cargo transportation and tuning of his aircraft courageously took over the graphic engine. We expected anything, but we honestly admit such high -quality work on graphics. DarkStar flashes like the wind, above the enemy spaceship, and the image is smeared that we are really flying with the n-th cosmic velocity. Two missiles with a crunch dig into the side of the attack aircraft, and the doomed galloshin enchantically beautifully falls apart into pieces right in flight. At this moment, somewhere behind the scenes in the battle of two battleships the enemy wins, and "our" explodes, for a second bleaching everything around an impeccably white flash. Beautiful, damn it. Still, more! The idyll ends two hours later, when the eyes of beautiful special effects that were pretty much tanned from the abundance of beautiful special effects require an immediate relay of the body away from the monitor, or at least the transition to a more peaceful game activity. Here, longing falls on with double strength.

Final comments:

Gameplay. And the economic simulator is not an economic simulator, and the astmakers are not an astmlet wound, and action is not action. Ascaron built a gigantic hamburger, throwing pieces from other, very tasty sandwiches into it. Yes, only the trouble is that X 3: Reunion, Frelancer, Even Solvenzeli Elite sculpted with the soul, and in Darkstar One There is no spark.
Plot. A muddy and ragged story about the adventures of a dashing cosmopylot, intending to avenge the murdered parent – the script would be good if he Richy Leo Casino review had not frozen his eyes to an obstructive degree.
Graphics. The only thing that really impressed was graphic performance. Talented, truly talented, and insulting that the worthy work of designers is buried with the efforts of other developers.

Rough cosmic 3D arcade, associated with a carelessly broken and somehow imprisoned tree of a tree on one side-enthusiasts were going to make a dagger out of it, but only creative ardor was enough for a twisted hilt. Frankly, it’s hard to recommend it to you. Try it – maybe some edges of this diamond slipped away from me?

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